I’m guessing that’s my thread you found. I’m planning on updating it and making it a little bit clearer. However I won’t be doing that until after 4R7 is released as some of these scaling issues may be fixed in the update.
The ideal to completely ignore the issue is to start the model in Zbrush.
When you GoZ Zbrush->3d Max (or other 3d package) then the Zbrush scaling is already transferred. When you Goz 3D Max -> Zbrush then that scaling isn’t applied unless the model already exists in Zbrush. This is why when you GoZ from Zbrush to 3D Max and then Goz back into Zbrush the scaling works, but if you originally start in 3D Max there can be some issues. There are different workarounds depending on your pipeline and needs.
Is this a one time model or a consistent scale and size you’d like to use, e.g., jewelry?
What size do you need the model for? 3D print? Rendering? Both? Imperial or metric and which one, cm, mm, etc.?