Thankyou TimothlyB for testing this.
If that is the case, then im totaly dissopointed, this was one key area I wanted fixed, and know many others too. It makes texturing in Zbrush pointless for finnal texture work.
For people that dont understand why this is so important, let me explain.
If you have yourself a nice lowpoly base mesh with good Uv layout, and wish to do a combination of texturing in Zbrush and 2D texturing in Photoshop, its essencial that the Uvs are smoothed, why? Because no human face is made from hard edges, more so around the eyes, mouth, nose, and ears.
This means that your texture map you have exported is usless for 2D texturing. Unles you want to start from scratch in Photoshop, and never take that texture into Zbrush, as the export results will be a bad jaggy mess. Below is a snap shop from a nice smooth Uv template, and a exported one from Zbrush no smooth uvs.
Im a man that likes the core tools to work well, no additional features will wow me as much as being able to use the previouse features fully.

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