Hi, after I switched to 2019 version, I noticed that the feeling I had while brushing with sculptris pro active (mostly combined with claybuildup and smooth) was far less responsive and overal slithly different than what I had in version 2018 (I also noticed it crashes far less though)
Hard to describe a feeling but i’ll try, basically it felt much slower much sooner in polycount; for example in 2018 it start to lag (like an input lag) at around 500k poly, but was still manageable and an enjoyable experience up to 800k to 1M polys, in 2019 it’s more like at around 250k poly that the input lag become quite noticeable, and also it seems that the smooth brush (with SP active) isn’t as radical than in 2018 version, in a sense that it tend to preserve more patches of polygons that are already there instead of completly remeshing the surface that is being smoothed, which probably make it less crash prone but doesn’t give the same feeling (and also as I mentioned feel slower overall)
All in all, the 2019 seems solid, and crashes far less so far, but sculptris pro, for some reason doesn’t feel as good at least on my machine (ryzen 2700x 32GB of ram)
is there some settings I need to check to maybe bring back the 2018 behavior ?