When I insert a cylinder via the default “Insert Cylinder” tool, it is a bit coarse for my preference. As the function auto-masks the other geometry in the tool, I figure I can just divide it once or twice. It does divide, but it seems to do so without any smoothing applied, as if the SMT button in the geometry palette were not pressed, or all poly edges were creased. I hit Shift+Uncrease Edges to clear any possible creased edges, but the result is the same. If I unmask all other geometry in the tool, it subdivides normally, but then the geometry is subdivided globally, which is not desirous. Result was the same with an inserted sphere as well. If any other gemoetry is hidden/masked, it does not subdivide as expected. It’s possible this has always been Zbrush behavior, as I rarely worked with inserted meshes.
I realize I can insert a custom made cylinder more to my liking, but I was just wondering if there were a simple way to achieve this with the default menu tool, outside of applying a deformation effect which is a bit “mushy” for my liking. Ideally I’d like to be able to just insert the default cylinder, crease the top and bottom, and locally sub D it once or twice. If I were drawing the primitive by itself, there would be an “initialize” value I could tweak.
Thanks for any tips! Im sure this is basic stuff.