keridan - Thank you very much for your kind words!
Derek Frenzo - you 're welcome
ZanCyborg - Thank you very much!
womball - Yes, but I tuned the basic materials, I explain the materias I used in earlier post.
invertedNormal - no, I did not started with the SSS soldier material. A way to setup an sss material :
a) select the Quadshaders material. This would be your multishader (similar to s shading network in "major apps". It has 4 slots that you can copy paste materials in Material/Modifiers palette
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b) select the BasicMaterial, and copySH it.
c) select the Quadshaders material and PasteSH it.
d) select the FresnelOverlay material and copySH it.
e) select the Quadshaders material and PasteSH it.
f) select the second slot of your Quadshader in Material/Modifiers/S2 and put settings like that (in this example I'm using only the outer additive) and select a red bright color as the Outer additive color.
<!--[attach=211021]SSSShader_03.jpg[/attach]-->
g) Select the S2 slot and the in the Materials/Shader Mixer/SSS slider adjusting the value more than one, or less than one, enables SSS for the S2 slot.
<!--[attach=211022]SSSShader_04.jpg[/attach]-->
h) In the Materials/Shader Mixer/ Blendmode dropdown menu select Screen mode or Lighten.
<!--[attach=211023]SSSShader_05.jpg[/attach]-->
i) enable Front if you want a Front Scatterring effect.
j) In the Lights palette enable SSS in one of the lights, The 8th light(right bottom corner) is ok for Backscattering.
k) In the Render palette enable SSS.
And you have SSS!
Some general tips:
You can copySH your SSSslot (S2) in the S3 slot choose a more orangey color and turn on Front.
Most people recognize the Backscattering aspect of SSS but the Front Scaterring is more important. If there is no Backlight,Rim Light/Kicker etc there is no backscattering at all!
By turning off the other slots you can check the SSS alone or any other material slot.
<!--[attach=211024]SSSShader_06.jpg[/attach]-->
adding a fouth slot with the FresnelOverlay material with the default settings and choosing a a white or slightly saturated color you can add a peach fuzz effect in your SSS material!
The Materials/Shader Mixer/ PreviewOpacity slider changes how the material look in the realtime preview, arrange as you like for previewing purposes.
That’s all for now
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