ZanCyborg - glad you like him! stay tuned for more information, it’s so cool that we are a community around the globe, I’m from Greece by the way.
…and some more
ZanCyborg - glad you like him! stay tuned for more information, it’s so cool that we are a community around the globe, I’m from Greece by the way.
…and some more
wow! really nice result! struggling to get a decent result with the SSS…would be awesome if you could do an indepth tut on how you get this result (with settigns etc…)
i think you got teh best render result in all the beta pics posted so far!
and sculpt looks awesome too, well done!
Great style! Love it!
I too would love it if you shared your settings.
yiannis, may we see the UV mesh of the shirt & pants?
Gr8…
Awesome! Thank you for sharing workflow.
Fantastic character! love the personality and the feeling on his eyes it will be sensational to see it animated, will be a total success!
Love the hands. Good work indeed.
I love this character… it’s awesome!
Also the modeling and the presentetion it’s outstanding
I love this character.
Could you please tell how you did the textures on the Pants and shirt. More specific, How did you create the little bump details on the pants and shirt. The pants look so great. Did you use Mask by Alpha, from a desaturated color map form the pants Color texture?
I love the look you got here. Passes do always give more freedom and more controllable results.
Could you please share your Shake tree and or the Photoshop equivalent?
abe_Tamazir - Thank you very much! wait for more…
evillair - Thank you!, see above
3dassets - Do you mean the wireframe? cause there no uvs!
sculptor.zb - Glad you like it!
eof3D - happy to help!
manzarek123 - Many thanks!He probaby end like him
KMaddix - I like the hands too:)Tnanks!
guti - Glad you like him!
daugaard47 - for the highFrequency details, I polypainted using Lightbox, and I masked by intensity.
Madam Yes - Thank you very much, there you are!
about the comp…
wow thank you!
Fantastic tutorial you’ve put together here!
sir can u plzzzzzz plzzzzzz make a video tutorial of this is will be very very kind of u ,i know im am very demanding (must be irratating u )but still im a student, in phase of learning ,im learning this software on my one there is no one to help me … sir plzz do me a favor and plzz make a video tut of this
arsalanali, as student you don’t need to go too deep into the render pass except the basic color, mask and sss.
yiannis t, you are using AUV map? My particular interest is UV mapping.
I wonder why you need the items separated in your photoshop comb which is why confusing to those who are not production savvy. I did a lot of RGB to CMYK enhancement with my renders and keep to a few simple work flow.
What most people would expect is a few simple settings of sss, Ao, shadows to the image size ratio as explained by Pixolator. Anyway thank you for taking the effort to share.
no no sir ur taking me wrong i want to learn how to do stuff …
Just to inform that in my previous post there is Ps breakdown that many requested!
This is a fantastic breakdown, and a very well done character concept sketch, nice sculpt, (cool that you kept the handmade clay feel), and then an impressive render. An incredible demonstration on some of the new ZB4 features. Congratulations, he has a lot of character just standing there, imagine when you start posing him!
Keep up the excellent work and art Yiannis, I am very encouraged to see more.
Thanks,
Keridan
Nice. Thanks!