Just watched an excellent tutorial about Projection Master.
Small question about script 3.
In this tutorial a wooden Radio(speaker?) is built using a couple of dozen objects.
Nowhere in the script is multimarkers or Make a polygon used.
tools are created added to the figure and become part of the figure.
Tnan more parts are added.
How?
Hey Bicc
Tools aren’t really added to the speaker. What is happening is that the shaded RGB properties (i.e. the colour of the object as affected by light) are being transferred to the speaker. Everything on the speaker is still 2D - it is a way of painting with objects.
To get this affect you have to hit ‘Pick shaded’ in TM and that is why you cover the original speaker object with the flat shader material before ‘painting’ on it with the other objects. The flat shader material protects the original from also having its own shading picked up with it.
What is better is that in Z2 you can also paint with depth (not just colour) and have that depth transferred to the objects mesh so that it is changed 3-dimensionally.
Many thanks bc, though there was gold in dem thar hills
Seems magic indeed !
If i good understand the add elements that you “draw” become 3d on the structure ?
A little image ? 
Pilou
Yes Pilou, magic indeed. You don’t have to use just objects though; you can use any tool that adds depth to do this, i.e. any 2.5D or 3D tool. It really is a marriage between ZB’s painting tools and 3D modelling capabilities.
If you remember the sword that Pix showed, it was detailed using this method (it is shown in one of the PM tutorials in Z2).