So much details:eek: .
Super scuplting, go on go on!
hey seb, what material are you using and if you don’t mind me asking, what are your settings? it’s really nice…
WONDERFUL WORK !!!
great as usual !
5 stars
very nice:D
Thanks for all your commants, it support me and bring me courage to advance.
At the end of the entire work, I will post the material.
Its the chrome material (with envmap), I lowered the ambiant to0 and set the dissue to 100, to play with lights. I also put a big cavity intensity, the played with the reflectivity curve, to have more reflections on side than in the middle.
Here we go… The sculpting is 90% finished. i will improve engraving sharpness a bit, and add volumm on the handle.
I will start the material setting. Maybe before my holidays if I have time…
Pilou
:eek:
always going better,
always getting to the best…
Oh my lord. that’s so awesome.
Afterwards, when it’s completed, can you give us some tips and tricks on sculpting surfaces in the manner in which you’re doing?
Sure! But if you look at the 2 firts pics, you have a rather precise idea of how I worked…
But I will post explainations after finishing.
Ok, finally I succeed to finish in time, I can take my holidays in peace!
Ive improved the shape to add a bit of volumm, paint materials, and set the rendering.
Its was a damn hard work, but I’m happy of the result…
Sorry to post all 3 in separate replys, Ihad problems with proxy settings…
Heres few final renderings :
geez, c’mon aurick, top-row already
Great work Seb, I’m in love with the time, patience, and detail you’ve put into this piece; you’re a real inspiration to me mate.
Nice freaking sword man kicks the crap out of sword of omens(thundercat sword), love it!.
What are your computer specs?
That is a fine sword and and an even finer image!
Thanks for the inspiration!
What a model… amazing details Sebcesoir.Theres so much work in this.
Keep it up man
Wow this turned out awesome… 10/10…
Ye YE Exellent!!! I wanna fight with this sword:)
Great sword Seb, i prefer the non-tex version. Only one thing you need to subdivide one more time the edge, the details in the end of the edge are irreals
Greetings