I have a very nice mesh created. Now I simply want to take it out of Zbrush and manually setup the UVs.
Yes, I know Zbrush UV creation is great. But I need something specific so no need to suggest UV master.
Anyways, in trying to Zremesh the object I am getting great results everywhere except the tail. The Curves do not make the polygons follow them.
I’ve tried both algorithms (alt+press remesh) but no luck. I’ve tried upping and lowering the curve strength. I want the result I am getting but need the polygons to follow the sculpt better on the back (left) of the item here. The original mesh I made actually flows like this as well.
Any ideas how to force Z remesher to follow that shape better than I am? Thanks