ZBrushCentral

Z-Ostard

Hello everybody. This is my first post.
Ostard’s sculpture, texture, and normal map are ZBrush.
Armour was Modeled in Lightwave.
It rendered by LightWave using TB’s NormalMap Shader and G2.

Sorry,my English is very poor. :cry:

z_o01.jpg

Thank you!:slight_smile:

Attachments

oa_21.jpg

oa_22.jpg

oa_23.jpg

oa_24.jpg

What a model:+1: :+1: :+1:

Your English is fine, but your skills are exceptional!

I’ll take 2, with full rigs. They should make fine all-terrain and green friendly transportation. Yes, siree, I bet at least 1 in every garage within the year! :wink:

Nice work! :wink:

looks awesome… perhaps the eyes look a bit lifeless though.

Looks like a fun thing to ride one of them :slight_smile: :+1: :+1:

Wow. Thank you for the reply.
I am a Japanese, and Unfortunately, I am not good at English.:cry:
But I am very glad to obtain an reply.

Thank you. Arigato-! :slight_smile:

Your english is better than my Japanese. Hardly remember any Japanese, been 15 years since I was over for work. Keep the works coming! :wink: