Hi everybody , i deal with this problem about 1 out of every 10 models i do.
and it used to make me loose my hair , it used to just happen when i have brought a model back from posing it in maya , but now it decides that it will do it “sometimes” when i am just doing the uvs , i tryed so many things .
trying to have the cleanist UVs to having te best topology posible but , the big thing is ,if it is going to happen it will happen , i have checked all normals on each subd level and if the vertex orders are diff it would explode asoon as you bring the inport in to zbrush , or it will just not alow it to import in, so iam guessing that it happens when you do your first subdivision in zbrush , but enough crap"n on , heres my fix
this must be all done in order or for some strange reason it wont work, (and i mean the strangenes is with the "saving tool"after nearly every action)
ok
- go to the highist subd level and delete lower
-“SAVE”-RE-OPEN"
-reconstruct the levels to the lowest sub
-“SAVE-RE-OPEN”
-make a morph target and export it with the export “drop down box” (not where it says load tool "import "save 'export ( allso do not clik the merge button just leave it as group)
-SAVE
- ok now i have found that it freeks out half the time if i go stright to headus or maya and layout the uvs the way you want them ,
so i leave that alone and go to maya (NOT even going into vertex or any other mode) just simply giving it an “auto mapping” and bring it back to zbrush
ok ,
-
import the new obj in press the switch button for the morph target and move up to the highest subd level
and YEAH! save and re-open (must state save at the highest level)
(i know there is no reason y the mesh would be still giving problems now it is switched over and you are at the highest level , but i have found my smiles
quickly hang down if i dont save it at this point)
-
open back up and make another morph target exporting with the murge uvs button checked and go do your uvs ,
these steps seem enoying and pointless with the saving and re-opening all the time but it workes "EVERY TIME “”
and i think not seeing an exploding mesh for a while is make’n my hair grow back