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z app link/ projection master, bad textures :(

im pretty new to zbrush and i keep having the same problem when it comes to texturing. im currently texturing my characters face, and either method i use it always comes out slightly blurry or pixelated! not much help when im tryng to create a realistic texture with all the details. :frowning:

im currently trying out the z app link method, i changed my zbrush document size to 3k, zoomed into my face as close as i can, but when i bring it into photoshop its zoomed out alot more and i end up having to scale my photo textures down. (which are also 3k) and then once back in zbrush it projects pixelated, not hugely pixelated, but still quite noticeable!

im really stuck on what to, i would be really really grateful for any help! :lol:

also which is the best way to texture a face in zbrush?

Well first of you don’t need a ZB 3k Document.

How do you zoom in? Do you use the zoom feature on top/right or scale a little bit below that? Basically DON’T use zoom, because it only zooms the pixels so that you will see nothing but huge pixels :slight_smile:

Next thing is the polycount of your model. It should be high enough to actually work for your textures.

And last but not least the resolution of your UV Map :slight_smile: Make sure it is at least a 2k map.

Hope that helps. Concerning general texture tutorials, just search the forum there are plenty around, eg: http://www.zbrushcentral.com/showthread.php?t=48840 or: http://www.zbrushcentral.com/showthread.php?t=78501

Hope that helps …

thanks, i will defaintly watch some of these and try get a few tips :slight_smile:

Just one question … are currently using 3.5 R3 ???

Hrrrrmpfffff … are YOU currently using … :rolleyes:

I don’t understand this - if you chose to use Zapplink to texture say the whole top view of your model then surely you’d need a high enough resolution to meet the needs of your document? so 3K doc could quite easily not produce details sharp enough for your needs.

In an ideal world, I’d have a super high res Zbrush doc, resulting in a super high Zapplink Photoshop doc and then I could add all my detail in one foul swoop.

I’m new to the software though so am def keen to hear if I’m not approaching Zapplink the right way.

For my current project, amongst other things I’ll prob use Zapplink to apply low res texture to my model, and then export my UV map with the low res on and I’ll use it as a guide to paint a high res map in Photoshop.

The reason a 3k image isn’t needed is because chances are, you’re not allocating a 3k texture map to just the head. You may be, but I’m going to assume that you aren’t.

Also, in order to transfer the detail from a 3k map to polypaint you’ll need to have at least 3kx3k=9million points on the models head/paint area to support that. The same holds true even if you’re transfering the Zapp data directly to another texture. That texture would have to be the same size as the others…either way you’re going to loose detail from a 3k map.

That’s a very good point - I guess I was a bit ignorant to the number of polys as I thought millions = plenty. Thanks for pointing that out though.