Hi there fellow zbrushers.
I present you my latest project for the summer. This is my first attempt at doing a low poly model and my first attempt at doing a female character. An initial sculpt has been made in Zbrush to try and learn female anatomy as best as I could. Obviously this was followed by the clothes. The retopo and normals map have been done in 3dsMax because there was an issue with the initial mesh. Normals map generated for it were all scrap for some unknown reason.
A simple rig was done to do the posing and voilà! In the end, she might not look like a full fledge empress ruling over a kingdom or something but that was the look I was going for. A small mix of styles to try and get something fresh.
The final mesh has 14841 tris in total 2048 maps were used for the diffuse, specular, glossiness, opacity and normals on standard blinn and anisotropic shaders.
C&C are most welcome.
Maxxe