Is there a simple way to get the TOOL’s(not subtool) xyz size from Zscript? I noticed when looking at scale master’s operation it’s getting it from somewhere, and the DLLs dont look like they have custom functions for scale in them… any ideas how this was done?
I’ve got a lot of functions that I’ve been using a scale modifier calculated by merging visible Subtools and then storing the merged models XYZ size before deleting it and using the modifier in the remainder of the script. It’s messy and I can imagine on complex scenes it’d be a trainwreck.
Any heros out there?