ZBrushCentral

Xemna - Character for an RPG

Hello all.
It’s been quite a long time since my last post. I’m currently working on a character for an open source RPG game.

Did the basemesh in Maya, and added the rest in ZBrush.
Im soon ready for the fine details and the texture. Just hope to get some feedback before I start on that :slight_smile:

[xemna_v1.jpg]xemna1_colortest.jpg

Attachments

xemna_v2.jpg

xemna_v3.jpg

I think your tricep and abdominal areas need some more attention…they look to angular. I’d get some reference.

Thanks for the feedback. I would take a look at the things you point out :slight_smile:

the abdominals are a bit angular, try rounding them out. Also the anatomy on the arms is wrong. The elbow is too far down the arm making the “Radius/Ulna” too short and the “Humerus” too long. try moving the elbow area closer to the torso.

Other than that, this is great work.
amazing job on the muscle anatomy.