ZBrushCentral

Wrinkles

Is there an Alpha brush around or material that would give a really good wrinkly skin effect.

I want to do a picture of my wife and get the skin lifelike… only joking shes a babe really!!!

But seriously any help would be greatly appreciated.

Thanks

Long.

I have saw a post on “Make Wrinkles” some time ago…the method was (if i remenmber well) to use a custom alpha.
Now i will search and post again…

[EDIT]
“currently the best way to add wrinkles and bumps to skin would be to do it in 2.5D after coloring and snapshotting the head in your scene. When displacement mapping becomes available, then a 3D head can be made that has what will essentially be a color map and a displacement map. It will be possible to do a head or other object once, without having to add 2.5D effects each time you use it in a scene.
here is the a wrinkle stencil used:

It is great for wrinkled forehead, but can also be used like a French Curve to add wrinkles all over the face.”

cameyo

Cameyo excuse me I did not understand this topic, could you please put in an step by step, i tried but in some point I loose it.
Thanks very much and excuse me for take your time

Thanks for the help but you lost me to a bit.

Long

I know it’s possible to achieve some fine details with the bumpmatviewer,
but i don’t know how, if anyone can explain to me, or to us…
Thx,
Bye…

Cameyo’s suggestion was to add the wrinkles after you have snapshot the model into its final position on the canvas. Then you can use that alpha as a stencil (import to Alpha palette, then click “Make Stencil” – see the Stencil chapter of the manual for more info). Paint through the stencil to add your wrinkles to the scene.

Using the bump viwer material, you can paint details on using TextureMaster. What you do is load that material and use it as the active material for the model that you are going to texture. Texture your mesh using greyscale values. You will see the bump applied, rather than seeing the greyscale texture that generates that bump. When you finish creating the map, export the model with it still applied as a texture so that you can receive the benefit of ZBrush’s export routines. The map will be saved as a BMP of the same name as the model.

Thanks very much Aurick¡¡¡

Thanks all I think I understand but I really am fairly new to this.

Thanks

Long.

Thank you Aurick for explain better…
I live in the other side of planet … and post on your night. :wink:

cameyo

Sorry for a dumb question, but where can I find this Bump Viewer material Aurick mentioned?

(must have missed something at some point)

Hi Skaven252 here Bump MapViewer by Aurick

Thanks andreseloy!