Hi,
I am new to Zbrush and I am currently using it to clean up photoscan models.
When I export the model from photoscan into Maya I get the correct location. If I then import the same photoscan model into ZBrush and export it out to Maya it still has the correct location.
The problem I am having is as some point during my mesh clean up and re-meshing it is changing the location and the scale of the model so when I export it is slightly smaller and at the origin.
My clean up is involving; Checking mesh/fixing mesh, filling holes deleting random polygons, dynameshing, zremshing, dividing and projecting, and sculpt cleaning.
I have been back and forth so many times now and cannot work out what it is I am doing that is causing this to happen. I need to be able to get models in and out of Maya without them changing world space location.
Please let me know what I am doing wrong.
Thanks
Jem