ZBrushCentral

World space coordinates problems

Hi,

I am new to Zbrush and I am currently using it to clean up photoscan models.

When I export the model from photoscan into Maya I get the correct location. If I then import the same photoscan model into ZBrush and export it out to Maya it still has the correct location.

The problem I am having is as some point during my mesh clean up and re-meshing it is changing the location and the scale of the model so when I export it is slightly smaller and at the origin.

My clean up is involving; Checking mesh/fixing mesh, filling holes deleting random polygons, dynameshing, zremshing, dividing and projecting, and sculpt cleaning.

I have been back and forth so many times now and cannot work out what it is I am doing that is causing this to happen. I need to be able to get models in and out of Maya without them changing world space location.

Please let me know what I am doing wrong.

Thanks

Jem

zbrushScaleProblem.jpg

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zbrushScaleProblem.jpg