Hi
I’m a little confused with the world position when exporting something from ZBrush to Maya or 3ds Max. Give or take, every SubTool is roughly in ZBrush’s world centre.
A side question: apart from merging all the SubTools down so it’s one complete tool, is there no alternative way of zeroing everything using the Position X, Y, Z sliders, whilst still keeping everything where it should be for the character, such as arms and legs etc.? Like when you group everything in Max/Maya and zero the group to the centre of the world? I did try putting everything into a folder and then using Transpose Set, but that still only zeros out the SubTool selected in there. Seems a bit of a pain having to merge everything, zero it all out, and then manually split/separate everything again. Hell, I’ll take a custom made plugin if one exists.
But the original point of this post… Everything looks to be zeroed out in ZBrush’s world:
However, once I import each piece I’ve exported, everything is always to the far left of the centre grid.
Is there any way of avoiding this? What could be causing it? Thanks.