Hello, I am new to ZBrush, and currently using Rhino5 to make basic forms (usually for jewelry purposes where scale and measurements are critical). Then I import a .obj file from Rhino into ZBrush and work with it there to make organic sculpted changes.
As you can see from my pictures, for this project I got it decently smooth for a small casting. But when I try to divide the geometry it creates rips in the mesh where those original crisp seams were from Rhino. What can I do in the future to let the geometry divide without mesh rips? Do I need to blend the seams within Rhino? I tried to subdivide straight away on my original Rhino import, but it still made rips at those seams.
For intricate bas-relief along with gemstone placements for a couple projects on deck, I will need more precise and smooth sculpting, but upon the geometrically precisely sized Rhino shapes.
Thanks for any help!