What has been said is all great advice.
However, being an awesome artist and being an awesome professional artist … are two different things.
An artist is stimulated by ideas and a CG artist (prof) is driven by deadlines.
You need to be able to make decisions/ aesthetic choices quickly to survive in the industry (I’m talking personally from TVC but I presume the same goes for games).
Your work needs to look “un-labored” meaning clean.
Therefore clean work is based on an understanding of what is required, good choices are based on experience, and art is based on passion.
So decide whether you are technical or artistic (after time you will be a bit of both but strong in one), then pour all your time developing that skill.
Personally I switched industries from traditional commercial sculptor over to cg when I realized there was more work in cg. It took me less than a year to get up to speed with zbrush and maya and get work as a modeller, all self taught.
There isn’t a day goes by that I don’t think I could be so much more if I had just gone cg earlier and paid $30,000, but then I wouldn’t have my traditional skills and exp which serve me well now as a specialist.
When you feel like its all too much visit “gallery abominate”
http://www.jackals-forge.com/abom.html
My personal fav is the animation of darth maul…priceless
btw saw today EPIC are hiring…that would be a sweet job
:D