As Zbrush is used more and more in production there are little issues that crop up that may not have been thought about in advance. For those daredevil types who do not want to lock down the model before they skin it, here is a simple tut on how to alter a model in Maya after it is rigged.
It is not a Zbrush tutorial but because edits in Zbrush open up so many doors this will have its place in a Zbrush pipeline. Remember, Zbrush has opened doors for us all, but we are all walking through it together.
Best,
Ryan Kingslien