ZBrushCentral

Workflow Question -

Hello! For anyone with experience in photo-realism. I just had a quick question regarding when to sculpt fine in details, or when to handle details with Substance Painter instead?

Assuming I wanted to sculpt this character:

And, the final rendering site is Unreal Engine - Would it be better to sculpt the legging nets in Zbrush then bake it to a texture map? Or would it be better to skip the details in Zbrush and texture that in Substance??

Thank you for your time!