Hi,
This will be somewhat of a noobie question for you guys I think. I made a Perch in 3ds max and I just imported it to Zb for some detailwork and to shape the fins. Before I imported it I unwrapped the model, thinking that I could use the mapping for displacement and shadertextures. But since I need to do some reshaping, especially on the backfin, I don’t think the mapping will work. I probably need to export the model more highrez anyway.
But, I’m new to Zbrush and I wonder if I should keep my topology, or work in dynamesh and then use zremesher?
Do I need to map it before I work on it, or does ZB map it when I export the displacement texture in the end?
Whats the usual workflow atm, if you make the model in 3ds max or another polymodeling program? Do you map the model before exporting to zb, or do you map it after? Or do you use some kind of paintingprogram for texturing?