ZBrushCentral

Workflow for special wall pieces?

Greetings,

I would like to know how to approach the following challenge:

I have created a wall piece , modeling the bricks with zbrush and using the insertmesh brush and substance painter to get my wall piece. Got my maps, lookin ok(dont mind the tiling issue atm, will fix that).

But the level i am building also has other wall types, like these:

How would my workflow be with those?
Load those lowpoly files into zbrush and start placing bricks so that they fit perfectly? Do i turn them 90 degress and model that whole out in picture 2 ?

Any ideas would be a great help! thanks !

Attachments

Wall_metalbars_3dsMax.jpg

Wall_hole.jpg

Wall_door.jpg

Wall3_unity.jpg