Hi everyone,
I think I have completely confused myself or I am doing it all wrong…or both, quite possibly
I have made some game models, which I now need to render to get all the lovely high poly goodness onto to them.
I wanted to take them into Keyshot to do a fancy pants render but I have a couple of issues.
I managed to get the uv’s textures to line up- whay hey, great start and thank you Joseph Drust for your video on how to get the model over with the uv coordinates.
Problem 1:
My model is all one piece with different polygroups so when I take it into keyshot, the uv works when it is all one piece, but when I apply different materials it applies it to the whole model.
I went back into Zbrush and seperated my model into parts to bring back over to keyshot and its now fine to apply seperate materials etc as they are all seperate bits, but now my texture maps from my high poly doesn’t fit.
Problem 2:
When I applied my normal and texture maps in the first instance , the model was still looking low poly and faceted. Am I missing something, going wrong somewhere in my process?
If anyone out there can help me understand I will be eternally grateful.
Thanks in advance.small_orange_diamond:D