Hi,
I created a jaw for a creature by pulling polys from the throat area of my base mesh. In attempt to smooth the transition I used the typical smoothing function (holding shift) and scrubbed the area with my pen. It appeared to retract/relax the area as expected, but after some time modelling elsewhere on the sculpt (which included some more sculpting, dynameshing, etc…) a revisit to this area unearthed a disturbing discovery when polyframe was enabled.
Here’s the mess. There’s a ton of twisted taffy nastiness hidden from view but this pic pretty well illustrates the problem.
The jaw is the part on the right that’s partially masked. I’d like to know how to get the rear of the jaw to connect to the original area it was pulled from (see below).
This hole is where the polys were pulled from and where the jaw should simply connect to without all the taffy.
Maya is my safety net, so I could go there to clean it up but for the sake of learning, would rather fix this in ZB (if it’s possible). I’ve tried masking out the area and running some deformation functions like relax but it doesn’t want to return to its original shape. Probably because ZB doesn’t remember what that was and the deformations are simply calculating on the current state of the polys’ normals. Ultimately it’s just getting worse.
Ideas?