The starting mesh was bald with a simple base and I was able to pull the hair and fabric out of it to about 2 million polygons before my system gagged.
Just a quickie different sort of thing from the mutant freaks and demons I am usually doing.
The starting mesh was bald with a simple base and I was able to pull the hair and fabric out of it to about 2 million polygons before my system gagged.
Just a quickie different sort of thing from the mutant freaks and demons I am usually doing.
Lovely work!
Nice, but I think that the face looks more a man face than a female face.
But good start.
Here’s the base mesh.
I could have put a less harsh material on it to give it a more softer appearance, but I think this shows the surface contours better than the red wax material.
I wanted a modern European look and traditional sculpture portraits tend to have women with very rounded faces and small chins and I hate that look.
The lack of eye highlighting can make a statue seem androgynous. But putting pupils in can make it look eerie too.
With the wireframe you can see how the face takes on a more feminine appearance just from the added darkness around the eyes.
Yes indeed, it’s much better so.