The fuzz was added post production in Photoshop I felt like it was missing something, so I manually added some fuzz using the blur brush. It’s just the thin strands that stick out though, the rest are all genuine Zbrush alpha’s.
The textures are looking pretty good, but I have a few anatomical concerns with the wolf spider. The legs are currently connecting to the side of the spider but they should be connected underneath to the cephalothorax. Arachnids legs always connect down there, and for insects all six legs always connect to the thorax. Here are some very basic reference images;
Thank you very much for the constructive crit BlueSpot!
I have the bottom of the spider laid out like that though, I think it might be the renders that aren’t making that too clear. I will see if I can post a render of the bottom part not too long from now.
I still agree that the balljoint (first one from the thorax out) looks like it should be inside the body more. When my homework slows down I definitely will address those issues.
Again, thank you very much!
Thank you kindly! It was definitely cool working on something other than the human figure. I can’t wait to get back to human(oid) characters though
Daym, that is a nice spider if I might say so. It’s all hairy and unpleasant looking! Good idea with subtool master, bet that saved a lot of redundant work.