ZBrushCentral

WLAD's corner

hi people, it is time for the next one.

It is an older model, and it should be a kind of psyonic weapon, inspired by the anime series Psyco Pass .
somthing like their “Dominator” guns, but not deadly, instead it will make the target to a kind of zomby that is kontroled by the AI of the gun.

It was modeled in zbrush and rendered in octane. I wanted to test the renderer a bit.
This time I got a little edit with photoshop too.
so enjoy it.

good morning ZBruschers,

I have something new for you.
The picture is actually a Happy exident, because it was not intended to render at all.
I’ve used it only on account of its structure for some SSS testrenderings.
But i like it so much, that I want to share it with you.

The picture bears the Title “Payday”
It was sculpted in ZBrush and rendered in Blender/Cycles.

have fun.

and another one from a little further away.

hello together.

have a new car ready.
sculpted in zbrush rendered in blender/cycles

have fun with it. :smiley:

c&c welkom

another great car. great render too.

Ezra

thank you,

you have some nice cars too :+1:

hello people,
a while ago that I had something to show.
Today I created a picture for an scifi onlineprofile.
the goal was to create an alien bust,
the rest was more or less “happy exedent”. :smiley:

have fun.

Jumbo.jpg

rendered in blender / cycles
C & C welkom

hi guys and girls, it is time to show you new stuff.

tadam tadam tadam

I proud to present … DINGO

sculpted in ZBrush, rendered in Maxwell Renderer.
have fun.

C&C welcome

Just wanted to say

ThankYou.jpg

have fun :smiley:

Attachments

ThankYou.jpg

all hail the hypno toad

Can’t wait to see which vehicles you’ll realize with zmodeler.
Some cool cars! Lovely render and some humour stuff.
Very promising!

Incredible hard surface modeling! Do you think you’ll ever do a tutorial, or show some of the tools/techniques you use to create these? Phenomenal work!

thank you

@ tatanka, perhabs :cool:

hi guys,

After a long time the snake is finally finished.
from the conzept this car use a serial-elektrik drive, where the power is generaten
by a normal engine and is transfered to the tires where it uses the MAGLEV technology
to convert the power in to movement.

so, have fun. :smiley:

a fullres (UHD) you can grab from here:
https://plus.google.com/u/0/photos/116155370715190809305/albums/5823673074225514209/6127115906768708706?pid=6127115906768708706&oid=116155370715190809305

and i have to say again thank you pixologic for
R7 and Keyshot, this is a fantastik combination.

hi guys,

I was asked if I could show a little more like I’m working.
and since I have started a new project today, I will keep a diary about my work.
today I recorded my work in zbrusch, and uploadet it on youtube.

SOOOOO now to the details: :slight_smile:

the name of the car is skeleton and how the name implied it is a gigantik skeleton
that is strapt on a metal frame. i am not shure what kind of skeleton it will be
but i tend more to a kind of abstract one.

Today i tried to find the general proportin and visual wight and i like it so far.
i spend nearly 3h today. The uploadat video how ever contains only ca 1h 10min becaus the
recording programm crashed and i lost 1h of video. you will see the begining (ca.1h) and the end (ca.10min) of tudays work.
the video itself is ca. 25min long.

here is the link to the video: https://www.youtube.com/watch?v=YhtqFpf1HPA&feature

and here a short rendering of the aktual state:

Have Fun :slight_smile:

Hallo people.

here comes day 2.

i still working on the shape and adding parts. tried to ad a haed but it went terrible wrong :lol:.
in the end i added a skull to the front as place holder.

here i the video.
i’ve also created a playlist

and here is the rendering

I really like where this last car is headed. Very creative having the arms hold the wheel axle.

Thank you Daniel and
Hallo people.

here comes day 3.

today i addet the basik arm geometrie and tweaked the front a bit
to get more roon for the head. i also added the rims and minor stuf.

here is the video,
and here a short render.

have fun :slight_smile:

Hallo people.

day 4 is up on youtube.

today i spand the most time fixing the engengeometry.
i also added tires and a steering wheel.

here is the video, and a bit further down a short render.

have fun :slight_smile:

Good morning people,

I uploadet “day 5” over night. This time i used my video editing software to rekord
my work insted of using the zbrush recording capabilities.
And so the rekords got more fluedly but quite large so i had to split them in two parts.
I also speed them up by the factor of 1.5 to save some upload volume and for you a bit time.
If it’s to fast, give me a message and i will sat the speedup bit lower.
This time i also recordet the rendering and post prozessing of the wip image, nothing special but perhabs intresting to see.

Now to the changes:
I workt mostly on the front of the car, tweking the form a bit. And i finaly found a solution for the skull,
i was looking through my old projects and found a skull mask in my old “payday” project and it fits realy nice.
I also overworked the front and back suspension a bit, and have done some other small changes.

here is the playlist (the link should lead you directly to part 1)
and the wip image

Have fun :slight_smile:

Good morning people,

Day 6 of my diary is up on youtube.
The whole recoding was devidet in 3 parts ca. 25-30 min each.

i reworked the exhaust a bit and started to scatch the vertebral column and the bones.

Here is the link to part 1.
and a schort rendering