Hi,
I would like to render the uv map wireframe as a texturemap in keyshot …
This is what I tried :
1 - UV unrwraped in zbrush
2 - Made a document snapshot of the centered flattened map (2048x2048)
3 - Used the keyshot bridge, and modified the material / texture and chose the UV map coordinates.
This did not work … it seems like the bridge does NOT send over the UV coordinates / UV map.
Is there another way to get a QUAD wireframe render in keyshot without using another 3d package like 3DSMax or Maya?
Regards