Hi everybody! This is my second work between 3d studio max and zbrush. I loved the way that Kevin Lanning used for make the models in Gears of War then i decided to start with this character with, more or less, the same tecnique.
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Hi everybody! This is my second work between 3d studio max and zbrush. I loved the way that Kevin Lanning used for make the models in Gears of War then i decided to start with this character with, more or less, the same tecnique.
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i’ve fixed the links now, images was too small before
Very cool start!
The lowpoly is a good base.
And yeah, Lanning is awesome! No matter how long you look at his GoW highpolys you always find new details
I’ll follow your thread so keep it up!
Thanks Elu!
i’m coming with another up, now it’s time to show the face of the model
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see you next up!
showing a small part can be funny at times…the last one looks like a skull popping out of a fancy toilet…(good stuff tho)
It’s coming along nicely! Though it’s far away from completition it has potential
May I ask you how you got that glow in your render? Because I guess it’s not rendered in Zbrush right?
@strict9 eheheheh right it’s seems like that :p, but now i have to insert all the detail around the skull
@Elu i have rendered in 3ds max 9 with vray, but the glow effect is obtained with photoshop, i’ve duplicated the level and set the opacity to 50%, then i’ve done a blur on it
Hey that’s looking really great. The thing that’s killing it for me though is the cloth. I think the folds would hang in more of an arc, not horizontal lines. Otherwise an awesome model.
@christian heheh i know, i’m working on it now
by the way i’m here with a new rendering, hope you like the details around the head!
[](javascript:zb_insimg(‘70387’,‘impostazioni final03.jpg’,1,0))
thanks a lot for your comments guys!
thats pretty badass man
@mikeporetti i don’t know what badass means…btw i hope something good
i have fixed the parchment, now is better eheheh
[](javascript:zb_insimg(‘70405’,‘impostazioni final04.jpg’,1,0))
That looks really promising!
After your major work in Zbrush you could add more details in 3dsmax and add a detail pass in Zb. But keeping the polycount in mind otherwise it’s about to explode
Bravo Akroth! Complimenti
amazing sculpting on the chestplate and the skull/head tubes.
one critique i have is the body seems very short. It looks like the legs are 1.5x the height of the body. seems a bit weird. I know the figures are a bit stubby like that but when you look at it this size it just looks a bit deformed.
hi guys and thank you for your new comments, i’m back with new up!
[](javascript:zb_insimg(‘70707’,‘impostazioni final06.jpg’,1,0))
now all i need is a detail on the left shoulder and the weapon! then i take back everything in zbrush for the pose
hope you like it, i used some base material for the future diffuse map textures
see you next up