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[wip] Warhammer 40k Chaplain

Hi everybody! This is my second work between 3d studio max and zbrush. I loved the way that Kevin Lanning used for make the models in Gears of War then i decided to start with this character with, more or less, the same tecnique.

This is the low poly mesh

[chaplainlowfinal41.jpg]armaturahighvrfrontback1.jpg

i've tryed to reproduce a kind of unreal engine 3 :p well thanks for everyone who will be interested in my work and see you for the next upgrade :D

i’ve fixed the links now, images was too small before :stuck_out_tongue:

Very cool start!
The lowpoly is a good base.
And yeah, Lanning is awesome! No matter how long you look at his GoW highpolys you always find new details :wink:

I’ll follow your thread so keep it up! :wink:

Thanks Elu!

i’m coming with another up, now it’s time to show the face of the model :smiley:

[impostazioni final01.jpg]

see you next up!

showing a small part can be funny at times…the last one looks like a skull popping out of a fancy toilet…(good stuff tho)

It’s coming along nicely! Though it’s far away from completition it has potential :wink:
May I ask you how you got that glow in your render? Because I guess it’s not rendered in Zbrush right?

@strict9 eheheheh right it’s seems like that :p, but now i have to insert all the detail around the skull :wink:

@Elu i have rendered in 3ds max 9 with vray, but the glow effect is obtained with photoshop, i’ve duplicated the level and set the opacity to 50%, then i’ve done a blur on it :smiley:

Hey that’s looking really great. The thing that’s killing it for me though is the cloth. I think the folds would hang in more of an arc, not horizontal lines. Otherwise an awesome model. :+1:

@christian heheh i know, i’m working on it now :smiley:

by the way i’m here with a new rendering, hope you like the details around the head!

[impostazioni final03.jpg](javascript:zb_insimg(‘70387’,‘impostazioni final03.jpg’,1,0))

thanks a lot for your comments guys!

thats pretty badass man

@mikeporetti i don’t know what badass means…btw i hope something good :stuck_out_tongue:

i have fixed the parchment, now is better eheheh :wink:

[impostazioni final04.jpg](javascript:zb_insimg(‘70405’,‘impostazioni final04.jpg’,1,0))

That looks really promising!
After your major work in Zbrush you could add more details in 3dsmax and add a detail pass in Zb. But keeping the polycount in mind otherwise it’s about to explode :wink:

Bravo Akroth! Complimenti :wink: :+1:

amazing sculpting on the chestplate and the skull/head tubes.
one critique i have is the body seems very short. It looks like the legs are 1.5x the height of the body. seems a bit weird. I know the figures are a bit stubby like that but when you look at it this size it just looks a bit deformed.

hi guys and thank you for your new comments, i’m back with new up! :smiley:

[impostazioni final06.jpg](javascript:zb_insimg(‘70707’,‘impostazioni final06.jpg’,1,0))

now all i need is a detail on the left shoulder and the weapon! then i take back everything in zbrush for the pose

hope you like it, i used some base material for the future diffuse map textures

see you next up :wink: