ZBrushCentral

WIP: Geezer

As usual this started as a low-poly model in Cinema 4D, worked up in Z where I exported the low-poly mesh with displacement and color maps, and rendered in Cinema with sub-poly displacement. Pardon the small gaps between the ear and hair–Shave doesn’t recognize the SPD.

I’m working on a background scene but I’m not sure when I’ll have time to complete it.

Nice Work Adam, may be a little bit specular will improv the skin shader…

Thanks Fouad, I think you’re right. In the meantime here’s one with eyes:

Truly great work.
Envy is dripping from every pore.