ZBrushCentral

WIP - Game Character (Highpoly stage)

Hello everyone.

I’m still making the highpoly of my character. All stuff that she is wearing i’m creating in Blender and basicaly coming and going between Zbrush and MD. There is no texture in the model at all besides her eyes for the time being too.

Today i do plan to start making the details on the clothing like sew points, volume and folding. Somehow i can’t get any kind of details with a good topology over MD. Nothing else except the basic shape got some real use afterwards, since everything is cropped at the seam line and the topology is kinda way too messy.

Tell me your thoughts. Any C&C?

If you want to check out some of my previous work please go to www.artstation.com/eatmylazer

I think i’m evolving somehow since the last one. This time i’m focusing into creating the max amount of details i possibly can on this stage.

Cheers :smiley:



image

1 Like