Software used for the Mesh: Maya and ZBrush
Software used for the Render: Maya
Workflow: Mesh made in Maya then (Jump back and forth) ZBrush, Photoshop and Maya
Well time to post first Work In Progress, actually I’ve been working on this model for some time but still much work to do. The aim with this project is to learn/study Zbrush and how I can use it for texturing/modelling together with Maya.
The model is supposed to be (when finished) a model of the artist Björk. I’m not aiming for photorealism this model is made without any image planes and based only on reference images found on Internet and the mental picture of Björk I have. My plan is to rig and animate when I am happy with how the model looks.
2 B Continued…
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Gling-Glo