NICE Work !!!
hey I remember your drawing. I still have your with signature. ITâs amazing man.
Good job!
Unfurtunatly, I lost your MSN, can you let me know your MSN to an Email?
I will really appricaite for you. cheers.!l
3d55Steven,
Itâs always so inspiring to see some one with your artistic talent come into the world of 3D. I didnât see in the replies about what your future plans are with this Beasty. Youâve taken the best characteristics of the Saber Tooth and the Wargs of Lord of the Rings, plus something a little human in the face⊠Anyway, well done. I gotta see this guy in action!
Man thats great stuff!
great work.
do you have a link to the High Poly Modeling Tutorial you mentioned please
Holy Canolies! That is one exquisite design!! The anatomy is just SOOO beautifully done. Thatâs one of the finest creatures Iâve seen modeled in Z-Brush.
Did you start out with Z-Spheres or did you do a base mesh in Maya and then bring that into Z-Brush. Either way, heâs a beauty.
5 Stars
Dickie
You are destined for 3d greatness. I bet Iâll see you in movie credits in the coming years.
Way cool stuff! Donât let the beasty off that platform, Get a cage quik, it looks like it will tear everything and everyone to shreds 5 out of 5 !
Absolutely incredible, and original work! Excellent job!
Itâs GREAT! I love his eyes!
Iâm the ART DIRECTOR in a studio at NEW YORK.
I donât know where you live. but, If your close let me know!!
Congrats!
Keep it up.
CAS
Very nice work. Very solid anatomy and a great dynamic pose. The mid stride just nails it : ) Its awesome to see the concept sketch as well.
I tend to agree that gray shading shows off a sculpt much better than a textured view.
Again, really nice work!
Scott
I mean to ask as well if you modeled him on pose or if this mesh is already rigged? If he is rigged already I do think you need to get an animation up here very soon : D
This guy begs to be seen on a rampage
That model is very awesome great detail and you said the detail isnât displacement only bump? What sorta computers are they running at VFS. Unless you were running on yer own computer. How many divisions did you put the model through in zbrush to get the detail. When I try to detail a head I can only get to 5 divisions and then my computer craps out.
I second that!
-Abyssis, Strannik, abe-Tamazir, Drummer, Lordbinah, projectile, Moochie, Frenchy Pilou, petter dominique, hyper1, mahlikus The Black, Nlloyd, Digital Daydreams, JohnCarter, Bladka Thanks alot guys, the high poly tutorial i am talking about is the âhyper-realstic Modeling in Mayaâ
-Ryan3d yo Ryan!!! hows work goin??? wish i can find a job asap after school finishes my MSN is newt_13@hotmail.com, keep in touch!
-Dickie cheers man, i did the mash in XSI, i am a beginer in Zbrush, bump map is the only thing i know how to create in ZB, hopefully i will get good at the program in the fututre.
-Cas NYC you got pm
-Scott Spencer i modeled him in a neutral pose than did a crappy rigg for it, after i posed it i fixed a little bit of the modeling mainly around the âwingâ thinggy inbetween the legs.
-twindragon, aminuts hmmmâŠi usually subd the model up to around 1million polys and build my bump map with the mash.
thanks alot for the comments guys, really appriciate them
cheers
steve
do you have a link for it? or is it a dvd?
hey abe_Tamazir;
there you go
http://www.alias.com/glb/eng/products-services/learning_tool_details.jsp?itemId=1200004
cheers
steven
fantastic work
great!! tx alot, just ordered the whole pack
I was just watching that DVD last night in bed! (Well a clinical insomniac has to find something constructive to do during the. early hours) So what did I think of it? Well as people in this thread are interested in it Iâll give you my veiws on it.
One thing think itâs important to say is that this isnât a blow by blow âthis is how to make a hyper realistic modelâ video. This is more about concepts behind it, and to be quite frank nearly all the info in it can be found quite easily online, so bear this in mind before you buy. This is not a âhow toâ video. It was filmed at one of the sigraphâs so if you were there (I wasnât) then youâve probably already seen this lecture in itâs entirity.
Any chance of a screenshot of the base mesh you used from XSI mate? Again I think youâve done a fab job on this and look forward to your next one.
WayneâŠ