Hi there, first post on this great forum!
After about two + years of creating realistic characters for a soon-to-be-released game, I felt like going back and getting to grips with some of the features of ZBrush that I never had time to tackle.
This character, based on an old fan-art sketch I did, was created from the ground up in ZBrush, using 3Dmax only to fix a few things and create the more inorganic elements…its still very much a work-in-progress piece, that I’m still using a testbed to try stuff out on
I want to try and capture the look of a Randy Bowen/Tim Bruckner sculpt, something a bit quirky and a bit of fun
Still lots to do before its finished, when time allows. At the moment the thing I still want to work on is that hair, finding it hard to get the “swoop” that the sketch has.