How is a characters skin/pore detail maintained when the character moves?
For ex. if i do a lot of high detail skin pore work in zbrush then bake the normals,
will the stretching of the cheek when he opens his mouth render my skin pore detailing useless?
(Like stretching the small holes = making them bigger and noticeable and not beautiful?)
Also if I plan on doing skin textures in Mari after Zbrush high detail skin pore working…
Would doing the ZBrush skin pores be a useless step?
Like does the skin pore normal map that i bake will that help in Mari to make bumps in the skin pictures/color painting im overlaying onto the mesh?