Could someone please tell me why this happens? I think it is called faseting? I place my normal map on my model and render and keep getting results like this. See picture.
This is an extreme version. I dont have turbo smooth or Nurms Subdivions turned on. When I do turn it on I still get the same results just not as bad. I even turned it up to 6 iterations and it was still there. Sorry if this is a noob question. I’ve been trying to teach myself and its been a long road. Need some help.