I’ve been watching the panel loop videos and then the car design videos in the zclassroom. Then I tried coming up with something myself so I made a rough car shape.
After refining it quite a bit with the smooth and hpolish brushes it still looks… I don’t know, it doesnt look “hard surface”, it still looks like clay, with an uneven surface. When making polygroups with the slice curve brush it also looks somewhat crappy, the edges or the whole thing don’t seem to look as nice as in the videos. I can’t quite put my finger on it as I havent used zbrush much yet, maybe someone else can see it?
I also seem to have these weird dents in the surface in some places that I can’t seem to get rid of. I attached pictures so you can check out what I mean.
Dents:
http://i.cubeupload.com/eDGVq3.png
From a different perspective
http://i.cubeupload.com/LmVvkb.png
This is how it looks with the polyframe turned off. You can see the dents on the lower edge:
http://i.cubeupload.com/VO9hc8.png
Example of how it has an uneven surface in general, doesn’t look flat and metal-y
http://i.cubeupload.com/un22PH.png
I don’t know how to improve from here. Can someone help me out? Id love to know what im doing wrong and how i can improve.