I have been using Zremesher on different models like this though with the same type of construction, but I am getting different results. Sometimes completely perfect but sometimes containing some wavy hard edges.
These models containe parts that were booleaned together in another app, and all the hard surfaces were separated into individual polygroups in Zbrush. I have Zremesher set to: Keepgroups, Same (amount polygons), adapt on, smooth groups set to 1.
My question is sometimes after applying Zremesher, why might I get a wavy edge between the poly groups where a hard edge was? Any Ideas on why this happens and how to avoid it. Thanks.