ZBrushCentral

Why can't I Import in photoshop textures in z3

I am working in the latest version of Zbrush and I can not for the life of me get an imported texture to apply to the object. I build a object in maya then lay out the UVs. After that I export the obj to Zbrush and build the texture in photoshop. Next comes the weird part.I import the texture into Zbrush with no problems except for one, it NEVER applies to my model. There is my Problem. How do I get a texture that I have imported to apply to my model? :qu:

Which version of ZBrush are you using? Is it 3.1 or 3.12? If it’s 3.12 for the Mac, things are a little different because textures are applied per SubTool. After importing the texture into the Texture palette, flip it vertically and then go to the Tool>Texture Map menu and click the large (blank) thumbnail. This will let you select the desired texture from the Texture palette.

You Rock! I tried it and it worked. I am using two slightly different versions, one for PC and one for Mac but they are close enough that your solution should work for both. I had played around with those but I guess I missed that combination.

-Thanks again