Dear friends,
I come to you with a callow mind, eager for the advice of those whom have come before me. For many years I’ve yearned to get into the field of 2d/3d digital artwork, yet… many things have worked in concert to prevent me from doing so. Relationships, parental health, home ownership, business… the works - I’m sure some of you can relate.
Finally, I am able to forge ahead. I am 23 years of age (as of Wednesday, in fact) and I am just now about to enter college. I’ve been working as of my graduation from High School so many years prior, and I’ve now established a solid footing with which to pursue my scholarly and artistic goals.
So here I am. A complete and utter novice, whom looks around and finds himself immersed in works of intense glory. It’s almost blinding, in fact. Shaders and Mapping, Bumping… XSI, Zbrush, Lightwave, Modo, and thousands of other boggling diversions.
Where do I start? Where can I go from here?
I would like to set myself on a path with the least resistance to progress. Which programs should I familiarize myself with first, and start with as a foundation for most things to come? Which toolsets in particular are “accepted” as the most suitable for given needs? (Rendering, Modeling, Texturing, so on and so forth). What are the best ways of learning? Practice and experimentation of course, will be foremost, but aside from that?
Classes? Books? Advanced schools for visual arts? So on, so forth.
I’ve always had rather potent talent for the arts. I’ve been drawing since I was a child, yet I’ve never had formal training. My eye continues to absorb visual “feeling” as I age, and it is nigh time I put it to the grinding stone, and fashioned it in to a gift, rather than mere potential.
I appologize for being long winded.
Thank you for reading.
- Matsim
- I’m 21 now - just turned recently aswell - I don’t have a professional education in CG or traditional art either : On this basis I hope that my advice will be usefull to you.
Once you learn the basics, you can transfer your skills to any program on the market. Most of the programs do the same things, just in different ways.