I’m home: confirmation/tests
Polyframe is off.
The normals are all correct.
Turning on smoothing makes the triangulated rhino mesh from the gullet of heck go completely whacky.
Hitting uncrease edges doesn’t work.
Backlighting makes no difference.
One thing that’s a little weird is that the noise on the material does show up if you view it from an angle other than dead on. i.e. rotate the object a bit and you can see it. Also setting the noise radius on the material to > 0 fixes the flat surfaces too.
So here’s the issue to the best that I can narrow it down to. When the material is set to fast shader and softz is on the lines will not render. When the material is set to bumpy metal (and others for that matter) the lines will render. I have read the descriptions for the settings and it is not obvious to me which setting or settings could cause this.
Oh, and my offer to test zb 2.5 in this area still stands. 