Hi,
When creating a normal map zbrush inverts/flips the orientation of every uvw segment. On the object in zbrush you can see in the normalmap a seam where two uvw segments join because in one segment the colors are normal and in the next segment they are flipped.
When rendering the normalmap in 3dsmax7 this creates seams and wrong rendering results.
For example a mountain would suddenly turn into a valley in the adjoining uvwsegment.
Is this a bug in zbrush2 ?
Thanks,
Steve Weber