How can I maintain a hole when a cylinder pipe passes through a surface? I tried masking where the hole has filled in, and deleting that geometry. It looks like there’s now a hole. But when I go to print the resulting SLA, the hole fills in with a one slice thickness (or a few slices, if the model is at an angle.) Below that surface, there’s the intended pipe geometry.
TLDR: I’m making molds for casting, with high temperature resin using Preform from Formlabs and a Form2 printer,
The workflow is to dupe the original model , then inflate it, Both tools are dynameshed. I then use boolean to subtract the original file from the inflated file.
Then flip the normals in the original file, so that I get a wall and a cavity, with the inner surface of the wall matching the outer surface of the model so I have a mold that will replicate the original file, in a cast. So far, so good.
I need to put in pipes so that I can fill the cavity with metal, and also have exits for air to pass through. The Cylinder Pipe IMM Primitive brush gives me great geometry, and I can use the gizmo to bend the pipes so that they work as needed. Just leaving me with the filled in hole at the intersection of the pipe and the outer surface.
If I let PreForm do the suggested repair, it flips the normals back, and I get a solid, so I ignore the “Repair” function, and let the print run with the reported errors, which are spurious. But I haven’t been able to get the pipe to maintain a hole through the surface.
Underneath that first slice(s) the pipe still has a hole. It’s a pipe with a cap at the intersection . It’s only when it passes through the shell geometry that it fills in.
Any ideas greatly appreciated.