ZBrushCentral

Wheel Chair (Version 3 added)

Used 3D Studio Max. the textures have not been created for this yet, Im probably going to use Z to create them. Since I cant save textures in the demo, Im just going to have to take a screen shot of them, crop them in Photoshop, then import them into 3DS Max and apply them.

interesting…but the chair looks comfy enough…do you have a figure to seat in this contraption yet? :+1: :+1:

Thanks. Nope, no character yet. Havent even thought about that part yet lol.

so far mr spiral i like it…

Just messin with the lighting.

A nice bit of modelling, Dude, but what part of this is ZBrush? :qu:

I said I was going to do the textures for it in zBrush.

Anyways, heres another light adjustment.

man, no one ever comes to the community forum. Heres version 2. Dont know how many of you will see this in here…

FINAL
Since this got moved from the zBrush catagory, I no longer feel the need or want to try and texture this in Z, so it will stay as is.

Since this place obviously sucks for anything other than Z, can someone tell me of a good place to post my 3DS Max work and actually comments on it?

Hey D.

I very much like the idea and implementation on this piece. I noted at Renderosity you added backwheels. :+1:

Thoughts.
I like the texture of the padding. Uncomfortable looking.

There is a distinct poly corner to the curves of the mesh itself. I’m asuming you haven’t done any subdiv on this yet.

Like the hardware.

Nice textures. (a bit stretched in places, but again I think a little subdiv would assist in that area.

An added bump map to the wheels would be nice.

I think the shadow is off for the light direction. (Or I need new glasses)

Nice old metal textures.

Excellent build though. I’m impressed.