I’ve just realised something I’ve had wrong for a long time now, regarding bump, displacement, and normal maps.
- I know that bump-mapping does not have geometric bumps.
- I know that displacement-mapping does have geometric bumps.
- I therefore, do not understand what normal-mapping does.
What’s the difference between normal and bump-mapping, and/or normal and displacement-mapping?
I keep seeing all these complaints about not being able to use the HD stuff, and without understanding the differences, I’m finding it hard to understand the importance of it in their pipeline and such.
Oh, and I still can’t find what that 3D cube reference tool was called or how to access it.
Cheers.