Hi guys, I’ve recently landed a spot teaching Zbrush does happy dance again It’s the first course of it’s kind that I’m aware of and it is split into two main chunks… Intro to Zbrush for illustration etc and Maya to Zbrush and back for animation… I’m currently in the early stages of developing a course structure and I’m wondering what you guys all think the main challenges are that I’ll encounter in helping people to adapt to Zbrush…
The course is aimed at mostly industry professionals so I’ll be dealing with fairly 3d literate folk… My understanding is that most people are so accustomed to the rigid structure of modelling, editing etc in 3d apps and when they initially switch to the intuitive based approach of Zbrush it confuddles them a little… For me as a previously analogue based artist, Zbrush was like exactly what I’d been wishing for and I had no trouble diving in and figuring out how to achieve my aims in the app… From what I read tho, that’s not the case for most…
I hear a great deal of people talk of how they struggle coming to grips with the app and am wondering if some of you, for whom the journey has been a bit rough in Zbrush, would share with me what you think the obstacles were so that I can better equip myself to meet everyones needs while developing and implementing these courses in the near future… I’d love to discuss it with you guys here and am happy to offer whatever advice/ insights that I can in return…
Any help here will be greatly appreciated