ZBrushCentral

what the difference between the professional and the beginner ?

I’m just asking what the difference between the professional and the beginner ?
when I jumping into zbrush I see many artists make a full detailed geometries and also the beginner can make the same geometry so what the difference who learn from 1 or 2 weeks can make works like who learn from 10 years

I’m not realy a zbrush artist I’m still new in it but I really need to here from a professional I may notice that beginners and professionals make the same works that’s because I see the beginners make a full detailed pics so I need an answer plz

Detail alone means nothing. Weight, balance, proportions, correct anatomy, dynamic posing, fluid forms, these are the qualities of a great sculpt - not easy to achieve

The mai differencef is knowing how to fit it into a production pipeline…without knowing how to make your geometry work for you in a production enviroment a digital sculpt is just a pretty picture. Of course thats not even getting into study of form, replication of it etc etc…

Detail is only the icing on the cake, not the cake itself.

Wayne…

I would alter your terminology a bit. “Professional” is not the inevitable evolution from “beginner.” A beginner may become an experienced artist, but whether they are “professional” is a completely separate issue, and is not the measure of an experienced artist…only a professional one. Frankly, as you become a more experienced artist, you find you can spot a lot of “beginner professionals”.

Beginners to the program are coming from different artistic backgrounds and have different levels of experience and expertise. If you introduce ZBrush to someone who’s been working in 3d (either with clay and other practical materials, or with traditional 3d software) for a long time, they’re going to start applying the skills they already have as soon as they get the hang of the basics of the interface. So they can typically turn out some brilliant work within their first few hours or days of using the software, even if they haven’t mastered all the technical aspects of it yet. So they can be beginners to the software, but still be able to produce impressive work.

if what you see inspires you, then that should be all that matters

whether this perspective is practical or not, I still can’t help being a hopeless idealist

money.

Developing your eye is key. At animation mentor we discussed developing your eye for animation. Understanding that the hips move first in a particular action without having to work as hard to figure that out.

I think it’s the same when I model or sculpt. Understand forms. Enabling yourself to see deeper and deeper into a particular set of circumstances, in order to produce what you want. I also think once you start to think of yourself as a professional your standards go way up. Artistically. Not technically. The idea for a professional is to produce great work on the clock. The amatuer attempts great work on there own timetable. The expectation for the professional is that they will produce. The amatuer hopes to produce.

money