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What steps are needed to prepare character to animation after sculpting in ZBrush

Hi All Dear

Kindly i want ask you:
(( What steps are needed to prepare the character to animation ( in 3ds Max ) after sculpting in ZBrush ???

I hope to find a wide explanation about the preparation in the ZBrush and then animation without problems in 3ds Max

i want all steps in ZBrush first after that animation it in 3Ds MAx

Thanks for your time…

Basically, retopology is the next step.

" Basically, retopology is the next step. " by which a Program ???

Your question is too large to answer here–it encompasses many different subjects. You will probably want to texture your model, which means creating and unwrapping UVs. Depending on the base geometry you started with, you may have to retopologize. You will need to export various image maps from zbrush to capture surface detail.

These are all complicated subjects in themselves, and the answers will vary with your specific needs, software, and workflow.

You would be better served looking for a tutorial specific to the animation software you’re using. Also look for individual tutorials on creating textures, UV unwrapping, exporting normal maps, and re-topology.

Thanks dear for replay but i know this thinks such us UV’s and re topological any think else these thinks in zbrush

hanks for your replay and help me